﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Game.templates.player
{
    public class BaseJewelDefence
{
	/**
	 * Field _r_earring.
	 */
	private int _r_earring;
	/**
	 * Field _l_earring.
	 */
	private int _l_earring;
	/**
	 * Field _r_ring.
	 */
	private int _r_ring;
	/**
	 * Field _l_ring.
	 */
	private int _l_ring;
	/**
	 * Field _necklace.
	 */
	private int _necklace;
	
	/**
	 * Constructor for BaseJewelDefence.
	 * @param r_earring int
	 * @param l_earring int
	 * @param r_ring int
	 * @param l_ring int
	 * @param necklace int
	 */
	public BaseJewelDefence(int r_earring, int l_earring, int r_ring, int l_ring, int necklace)
	{
		_r_earring = r_earring;
		_l_earring = l_earring;
		_r_ring = r_ring;
		_l_ring = l_ring;
		_necklace = necklace;
	}
	
	/**
	 * Method getREaaringDef.
	 * @return int
	 */
	public int getREaaringDef()
	{
		return _r_earring;
	}
	
	/**
	 * Method getLEaaringDef.
	 * @return int
	 */
	public int getLEaaringDef()
	{
		return _l_earring;
	}
	
	/**
	 * Method getRRingDef.
	 * @return int
	 */
	public int getRRingDef()
	{
		return _r_ring;
	}
	
	/**
	 * Method getLRingDef.
	 * @return int
	 */
	public int getLRingDef()
	{
		return _l_ring;
	}
	
	/**
	 * Method getNecklaceDef.
	 * @return int
	 */
	public int getNecklaceDef()
	{
		return _necklace;
	}
}

}
